Split every quad into two triangles?
Yes, it's for a basic modeling tool I have to make.Quote from: ndhb on September 13, 2008, 18:22:25Split every quad into two triangles?Perhaps meshes are internally represented as triangles, but using the edge flag, where needed, some faces appear as quads.As for '.obj' files, I'm already comfortable with them; Blender triangulates models when exporting to that particular format. A simple cylinder model exported as '.obj' shows that some faces are triangular and others are quadrangular.The final objective is to "ray trace" the models, so allowing quads will significantly reduce the computational time. On the other hand, triangles only reduces the complexity. I'll have to think a bit more about this.Thank you, guys.Alex