Hi folks,
I switched from 1.1.4 to 2.0 and let me say that I really appreciate all the work that the LWJGL team is doing for us developers!!!
LWJLG is WAY BETTER than jogl, well I guess that's because jogl was never meant to be a game development platform.
Anyway..., I am also a little disappointed by the fact that DevIL is missing in the new LWJGL release. The proposed "*replacement*" for it, namely slick-util, is good for really simple things, as loading a RGB or RGBA texture, but it lacks the ability to get "more control" over what is loaded and how it is loaded and image conversions.
I just wanted to load luminance data, that is, images with a depth of 8 bit, and I did not see any possible solution with slick-util. I looked deep inside it to find out, that everything will be converted to either 24 or 32 bit, even if the bitmap being loaded is actually a 8-bit image.
So, is it somehow possible to get 8-bit data out of an 8-bit image with slick-util?
If not, I shall stick with DevIL again...
Appreciate any help!
Regards,
Kai