OpenGL features of different OpenGL specification versions were "placed" to different classes, like GL11, GL12, GL13, GL14, GL15, GL20, GL21. Does this mean I have to lookup which version of OpenGL specification a feature is defined in before using it? Is there any solution to this problem?
Code like GL11.glEnable(GL20.GL_POINT_SPRITE) is really inconvenient.
Hope I am understood
