hi
I would like to setup a code path for interleaved vertex arrays. If VBOs are not supported (or not wanted) by the running hardware (the user), I want it to fall back to regular vertex arrays. This worked perfectly as long as I didn't use interleaved vertex data.
I found the glInterleavedArrays() method. But it looks kinda strange and doesn't seem to support custom vertex arrays, which is a must. Is this even the correct function for this intention.
Is there a tutorial about interleaved vertex data? Or can anyone point me to good documentation or give me hints?
Thanks.
Marvin