Hi,
I am struggling with some game design theory:
For "complex" objects - for example a table, chair, sofa etc, is it common practice
to design the collsion information as part of the object data, and store it in the
"3d information" on file - essentially leaving it to the 3d artists. Or is there some
better way to do it?
The idea being that the player can jump ontop of the sofa, the sofa arms and back,
but also be able to blow up the sofa - hence a requirement of the information not to
be static in the scene.
By the way since i want this to be a multiplayer game, i'm thinking of having the server streaming over the object+collision data. Imagine for example 3d snake game
where items appear and disappear along the game play.