Some questions about LWJGL

Started by Schnitter, July 09, 2007, 16:20:40

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Schnitter


1) Can I load images/sprites with lwjgl? Or should I use the Java-provided methods?
2) How can I render these loaded images on the Display? Or should I use the Java-provided methods, too?

I readed the Space Invaders tutorial by Kevin Glass, and I was amazed when I saw, that LWJGL is just used at the end of the tutorial.
I want to use it a little more.


(Hope for a good English ;))



Greetings!

Matzon

1: no, use java or devil (devil is part of lwjgl)
2: render it on top of a quad

You should look into slick - 2d api built on top of lwjgl: http://slick.cokeandcode.com/