Archive > FMOD
What am I missing?
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the2bears:
Hmmm... feel a little stupid here, must be missing something obvious.
I've never tried FMod before, trying to run the test example. I've got LWJGL 1.1 natives in my library path, but I get this:
--- Code: ---org.lwjgl.fmod3.FMODException: Unable to load fmod library
at org.lwjgl.fmod3.FMOD.create(FMOD.java:292)
at com.the2bears.test.fmod.Main.main(Main.java:63)
--- End code ---
This part of org.lwjgl.fmod3.FMOD confuses me:
--- Code: --- switch (LWJGLUtil.getPlatform()) {
case LWJGLUtil.PLATFORM_WINDOWS:
libname = "fmod.dll";
break;
--- End code ---
What's going on here? The .dll is lwjgl-fmod3.dll and that apparently gets loaded in a static block. I'm stumped, as this is called in FMOD.create().
Bill
Matzon:
you need the dll from http://fmod.org - the lwjgl-fmod3.dll is the binding dll
We don't distribute it since it isn't free - please note you should get fmod3 - not fmod4 aka fmod ex.
the2bears:
--- Quote from: Matzon on June 13, 2007, 06:55:30 ---you need the dll from http://fmod.org - the lwjgl-fmod3.dll is the binding dll
We don't distribute it since it isn't free - please note you should get fmod3 - not fmod4 aka fmod ex.
--- End quote ---
Well damn... it was something simple :P Thanks for the help!
Bill
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