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Using textures with LWJGL 2

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Using textures with LWJGL 2
« on: October 26, 2008, 16:18:53 »
Hello at all,

are there any examples how to use/load textures with the new version of LWJGL 2? The Devil-lib was removed...are there any alternatives?

Greets!

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Offline Matzon

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Re: Using textures with LWJGL 2
« Reply #1 on: October 26, 2008, 16:53:51 »
There are many texture loaders here and there - but slick extracted parts of "itself" to create a utils package that you can use: http://slick.cokeandcode.com/downloads/util/

Re: Using textures with LWJGL 2
« Reply #2 on: October 26, 2008, 17:31:56 »
Thank you for the fast reply!

Re: Using textures with LWJGL 2
« Reply #3 on: October 26, 2008, 19:25:09 »
Sorry again,

do you have a snippet of code showing how to use the slick-library?

Thanks in advance!