Thanks for the replies. I played around with the vertex and texture coordinate arrays this afternoon and managed to display one of my textured quads with them. Yay! At the moment, performance is not a concern. If the screen is showing something other than black, that's good enough for me

. I still have some questions, though:
When populating a vertex array, is there a better method than:
private float[][] v = { { 1.0f, -1.0f, 0.0f },
{-1.0f, -1.0f, 0.0f },
{-1.0f, 1.0f, 0.0f },
{1.0f, 1.0f, 0.0f } };
//...snip!...
vertices = createFloatBuffer(12);
vertices.put(v[0]);
vertices.put(v[1]);
vertices.put(v[2]);
vertices.put(v[3]);
vertices.flip();
And how exactly should vertex arrays be used? Should I draw the array once, then glTranslatef to a new position, then draw the object again, ... ?
I appologize if these questions come off as overwhelmingly naive, but I couldn't find any
good tutorials to explain this stuff. I suppose that's why you're here!
- Eric