ummm, do u mean only draw?
this is how i arrange my menu
good way to start, is just make a new button object which stores a location (x,y) and size (width, height). then draw it in orthographic mode(so its 2d). once u do that make an array of the button, and mayb an int value for its type.
then in the button object make a list of final static int values:
eg. int NEW_GAME = 0, OPTIONS = 1, QUIT = 2;
then in the object constructor button
= new Button(int type, int locationX, int locationY);
then on a mouse event loop through buttons. if the x,y location of the mouse > x,y of the button and < width and height
then that button is triggered, then check the objects button type.
hope thats wot u were asking as its a bit detailed 