Hi,
Is there any way to get the amount of currently available video mem? I would use this for debugging to make sure that I correctly free all buffers and textures.
I expect it would be available through glGetInteger, but can't seem to find a constant that returns available vmem.
I'm currently working on a model viewer, and would like to be sure that I free up everything correctly when closing down one model in order to load in another one.
Any help appreciated,
-Pelle