Regarding the multithreading support: I want all LWJGL to be multithread safe, eventually. We're almost there, though: The GL and AL functions are thread safe, "for free" because the underlying specs say so, the AWT and Pbuffer stuff is thread safe, and afaik, only Display, Mouse, Keyboard and Cursor are missing, mostly because they were only ever intended to be used in a simple, single threaded environment.
- elias