In the interrest of getting it out in the open, and because not *everybody* is on irc://irc.freenode.net/lwjgl (god knows why, its the BEST channel out there
)
some of the big changes that we have talked about are:
Making LWJGL completely multithread safe (or something like that)
Reason: elias mentioned him wanting to do that... and it seems to be more and more relevant
Removing support for fmodReason: Our version is only fmod 3. Its not completely free. Module and ogg support is provided by IBXM and jorbis. Fmod4 support is done by some other guy (swig based, yuck
)
May or may not replace this with a simple api to do it all (prefer not, since we would basically be replicating slick - but it would be nice to have a complete package for game development, instead of getting 4325425 packages -
your opinion?).
Removing support for DevilReason: Devil is annoying to handle natively and the features it does bring is easily replicated in Java.
People only really use Devil because of its speed, afaik? - maybe its possible to make a fast image loader in Java. Maybe provide tools to preprocess images into something that can be loaded fast?
Another planned update is OpenAL 1.1 support though it's not part of the big changes thing.