You know, one of these days, I'm just gonna release my game, bugs and all, just to get it done.
Anyway, I'm noticing some openAL issues on certain sound chips. In particular, on my MacBook Pro when it's running Windows XP via BootCamp. OpenAL sound is just terrible. I even tried Cas' AlienFlux, and it had the same issue. The sound system snap, crackles, and pops just like the cereal. :wink:
Also, it seems to cause some pretty major staggering and slowdown in certain instances. I'd pass this off as a BootCamp bug, but I've had other testers tell me that they've seen it on their hardware as well.
Any ideas what it might be? Is it perhaps that their system doesn't support hardware accelerated sound and is dropping out to use software emulation or something?
Edit: I've tried several other lwjgl based games also (Titan Attacks, Tiltilation) and noticed that while it happens in them too, it's not as pronounced.