Can't get fmod working on the Mac

Started by Catfish, April 10, 2005, 11:51:11

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I'm having trouble persuading the fmod samples to work in OS X.

java -cp .:res:jar/lwjgl.jar:jar/lwjgl_test.jar:jar/lwjgl_util.jar:jar/lwjgl_fmod3.jar:jar/lwjgl_devil.jar: -Djava.library.path=native org.lwjgl.test.fmod3.DSPTest res/phero.mp3
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl-fmod3 in java.library.path
        at java.lang.ClassLoader.loadLibrary(
        at java.lang.Runtime.loadLibrary0(
        at java.lang.System.loadLibrary(
        at org.lwjgl.fmod3.FMOD.initialize(
        at org.lwjgl.fmod3.FMOD.<clinit>(
        at org.lwjgl.test.fmod3.DSPTest.main(

I've been to the fmod site, and wasn't entirely sure which binaries I'm supposed to I got both the NativeFmod Runtime and the FMod API packages.  I put the libraries from those in the native dir - is that right?

Any other hints would be appreciated.  I'm not a java programmer, so I'm feeling a little lost right here...


fmod3 for lwjgl doesn not work at the moment, because fmod people didn't include a dynamic header for fmod on mac.

It's being worked on.

NativeFMod and FMOD4Java are 2 other implementations that are incompatible with lwjgl


Ah.  That would explain a lot...

QuoteIt's being worked on.
Got any rough ETA?  Days/weeks/months?



Sorry, no idea at all since I haven't looked at it yet. It looks rather simple, but being in this business for some time now, I know that looks can be deceiving ;)


right, so people can't stop whining about it - so I took a look at it yesterday - and got it working!!
There are still some small kinks I need to work out (missing methods on mac (??) and some crashes). But basically it works as expected. I'll commit the build file later today (pending a talk with elias) and people should be able to build it themselves.



there - stuff comitted!

cd src/native/common/fmod3
export FMOD=path/to/fmod
make -f Makefile.macosx
... lots of warnings ...
compiled (hopefully)

copy liblwjgl-fmod3.jnilib to a folder and test

Callbacks are broken, and perhaps other stuff too. Will work on this, later this week.


Oooh, neat.  I'll give it a try - thanks. :)


Apologies if I'm missing something obvious, but shouldn't there be a org_lwjgl_fmod3_FMOD.h somewhere in there?



no, you need to build the headers by running:
ant headers


Ahhhh.  That's much easy than me generating the headers by going through the .c files & stripping out the definitions ;)

The lwjgl fmod samples seem to be working nicely now - thanks for all the help.