How are ye? Come All! (Boredism Thread)

Started by bgilb, July 30, 2006, 10:26:13

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bgilb

Fine day eh chaps?

Anyways, to the point, I am bored. Surely you must also be bored to click on such a ridiculous thread as this. To solve our problems in one blow, I suggest this: Submit one picture of something created in lwjgl! Yes yes, I know, I've gone darn mad....

I'll begin mates:


My crappy terrain editor created in a day.

Golly

step 1: brute force terrain:
http://fhaust.de/downloads/terrain1.png

step 2: creating geometry 5 layers per patch
http://fhaust.de/downloads/terrain2.png

step 3: tinting LOD levels and notice how the level is decreased in the distance
http://fhaust.de/downloads/terrain6.png

step 4: removing gaps by removing t-vertices (notice the changes where patches of different level touch each other)
http://fhaust.de/downloads/terrain5.png

step 5: introducing geometry level selection by screenpixel error, notice that there are higher level geometries in the distance where needed to give a fitting representation of the terrain
http://fhaust.de/downloads/terrain7.png

step 6: applying a shadow and lighting map (someone recognize this map? ;)
http://fhaust.de/downloads/terrain9.png

step 7: applying a detail texture
http://fhaust.de/downloads/terrain10.png

to come: step 8: calculate the shadow and lighting map based on geometry and sunposition. .. which i wasn't that sucessful with until now ;)
(see here: http://fhaust.de/downloads/terrain11.png ;) )


this were screenshots i have taken in different states in the development of my little terrain engine ... :)

(actually i have used xith3d for this pictures ... but i'm currently working myself into opengl/lwjgl to port my stuff there)

Greetz Golly

napier

heh.  good idea for a thread.  Been feeling that mid-summer slowdown myself.  Here's something:

 full size

 full size

Layered deformed meshes (of the empire state building).

The full show is here:  http://potatoland.com/kk3
penGL/Java/LWJGL demos and code: http://potatoland.org/code/gl

Matzon


napier

penGL/Java/LWJGL demos and code: http://potatoland.org/code/gl

Rasengan

It's my first 3D work...don't laugh ok...:)

Captain J

I've taken some screenshots while learning and testing different things with lwjgl and OpenGL. Here's a few:

Rendering to texture and calculating light maps + multitexturing


More lightmaps:
http://koti.mbnet.fi/kiwi/phoorumi/shadows2.jpg

Shadow maps
http://koti.mbnet.fi/kiwi/phoorumi/varjot4.jpg

Depth of field using accumulation buffer + materials and lighting
http://koti.mbnet.fi/kiwi/phoorumi/kelaballs1.jpg