Hi, I haven't yet started working on my sound framework and I probably won't for a couple of weeks still, but I like to plan ahead (for some reason coding is just so much more efficient that way, hehe)...
Well, I was thinking of having background music in the game, and FMOD kind of seems like the obvious choice here, considering it's capable of loading just about any format (I could just use an old mod or xm file I have lying around for testing, and later on I could use an mp3 or ogg file for the final game)...
But OpenAL seems a lot nicer for sound fx, like shots and explosions and whatever...
So can I combine the two, or is this problematic?
If I choose to use both, is there anything I need to watch out for, like generating too many sources in AL and blocking out FMOD(of course other than this exact issue)?
Are there any good reasons to get a loader and use OpenAL for music playback instead of FMOD?
Are there any good reasons for using FMOD for sound fx instead of OpenAL?
I think this should cover just about everything, but if you think there are any obvious questions that I should have asked, then please feel free to answer them too...
Thanks.