Display Lists

Started by Rasengan, June 30, 2006, 14:32:18

Previous topic - Next topic

Rasengan

Hey!

Is there a faster way to render multiple objects than use of display lists?

Fool Running

Theoretically, display lists are the fastest way to do rendering :D
So, no, I don't think (Someone correct me if I'm wrong) there is a faster way. Sorry :)
Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option ;D

LastBoyScout

A display list is the fastest the way to tell the hardware what to do. But I'd say it still matters what you do inside a display list, so just using display lists doesn't make it super fast.

Rasengan


Sardtok

What about vertex buffer objects???
I believe my 3d modelling software has 3 rendering modes:
software - slow
display lists - faster
VBO - fastest

Really, I have no idea how to use them, but aren't they supposed to be faster?
igg -- Take me off for great justice?

Evil-Devil

When it comes do dynamic content they are much faster than display lists. Cause DLs have to be setup once and are static till recreation. VBOs can be created on the fly and are very powerfull alone and of course with Shaders :)

darkprophet

In the future, they are considering layering DisplayLists ontop of VBOs to simplify the core OpenGL API (i think this is for 3.0).

So it would be a good idea to learn VBOs too

DP