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Game showoff. Templar - 30% Completion

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Game showoff. Templar - 30% Completion
« on: June 20, 2006, 17:34:11 »
http://members.shaw.ca/Li_Variation/templar2.jar

Existing Controls:
Arrow Keys : Move/Turn
W: Shoot Up
A: Shoot Left
D: Shoot Right
Hold two firing directions to shoot in two directions.
Double tap UP: Flip forward.
Double tap DOWN: Flip backwards.
Double tap Left/Right: Slide left/right. (Not yet animated) [Update: Now updated]
Double tap Right and Hold: Flip Right

This is brain-child of 2 months. It's about 1/3 completed.
Inspired by the movie Equilibrium.
I animated the little mannequin myself, and the background tiles are ripped off of a game that I used to play.

I'm now looking for some volunteer artists that are willing to complete this game with me. Do you think what I have is sufficient to attract artists? What other fancy stuff should I add to get some artists interested enough to help?

Anyway, thanks for checking it out. Feedback is welcome.
  -Cuppo

PS: Sorry about not using Web-Start. I'll get that running once I figure out how.

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Offline Matzon

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Game showoff. Templar - 30% Completion
« Reply #1 on: June 20, 2006, 18:47:12 »
java -cp bin;templar.jar -Djava.library.path=libs\win32 templar.Templar                  
java.io.FileNotFoundException: C:\Nocturne\Java\Templar\classes\tileSet.png (The system cannot find the path specified)

Game showoff. Templar - 30% Completion
« Reply #2 on: June 20, 2006, 18:49:15 »
arg. okay i'll fix that...

Game showoff. Templar - 30% Completion
« Reply #3 on: June 20, 2006, 19:09:13 »
K, should be fixed now.

Here's a screenshot:

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Offline Matzon

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Game showoff. Templar - 30% Completion
« Reply #4 on: June 20, 2006, 19:56:37 »
err - 4.4 MB screenshot???
might want to jpg it, 65% - ~ 140kB

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Offline Matzon

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Game showoff. Templar - 30% Completion
« Reply #5 on: June 20, 2006, 20:00:56 »
works, no skipping in frames or likewise. Might want to make ESC the exit button :)

has a certain ultratron feel over it.

Game showoff. Templar - 30% Completion
« Reply #6 on: June 20, 2006, 20:33:14 »
Thx for trying it out Matzon.
Okay, so it works. That's always good news =)

I haven't played Ultratron yet, but it looks like a really cool game.
I trust all the users here to know Alt-F4 so I was too eager to post it to write in a exit function.

I'll get the screenshot fixed.

Game showoff. Templar - 30% Completion
« Reply #7 on: June 20, 2006, 20:48:53 »
Downloaded the Ultratron demo,
Heh, that's a sweet game. If anyone hasn't tried it out yet, go do it right now.
Although.....the demo kills you right one you reach the boss....arg...

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Offline princec

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Game showoff. Templar - 30% Completion
« Reply #8 on: June 20, 2006, 20:53:00 »
Muahahaha :) Good nag, innit?

Cas :)

Game showoff. Templar - 30% Completion
« Reply #9 on: June 20, 2006, 21:29:59 »
muuuaarrrg..

I'll get you back one day on my demo....   however many years later that may be.

Game showoff. Templar - 30% Completion
« Reply #10 on: June 20, 2006, 23:21:00 »
I added a few new animations. See the first post for details

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Offline princec

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Game showoff. Templar - 30% Completion
« Reply #11 on: June 20, 2006, 23:41:02 »
Webstart! Webstart! Webstart!

Cas :)

Game showoff. Templar - 30% Completion
« Reply #12 on: June 21, 2006, 02:38:08 »
Does anyone know of a good tutorial for getting Webstart up and running?

hmmmmmmm...
« Reply #13 on: June 21, 2006, 14:42:34 »
I can't seem to run it :cry:
Code: [Select]

org.lwjgl.LWJGLException: The current DisplayMode instance cannot be used for fullscreen mode
        at org.lwjgl.opengl.Display.switchDisplayMode(Display.java:279)
        at org.lwjgl.opengl.Display.create(Display.java:593)
        at org.lwjgl.opengl.Display.create(Display.java:573)
        at org.lwjgl.opengl.Display.create(Display.java:557)
        at engine.View.init(View.java:44)
        at engine.Game.init(Game.java:27)
        at templar.Templar.main(Templar.java:13)
Exception in thread "main" java.lang.NullPointerException
        at org.lwjgl.opengl.GL11.glGenTextures(GL11.java:1792)
        at engine.Loader.loadGLTexture(Loader.java:66)
        at engine.GLTextureInfo.readObject(GLTextureInfo.java:43)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at java.io.ObjectStreamClass.invokeReadObject(Unknown Source)
        at java.io.ObjectInputStream.readSerialData(Unknown Source)
        at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
        at java.io.ObjectInputStream.readObject0(Unknown Source)
        at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
        at java.io.ObjectInputStream.readSerialData(Unknown Source)
        at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
        at java.io.ObjectInputStream.readObject0(Unknown Source)
        at java.io.ObjectInputStream.readArray(Unknown Source)
        at java.io.ObjectInputStream.readObject0(Unknown Source)
        at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
        at java.io.ObjectInputStream.readSerialData(Unknown Source)
        at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
        at java.io.ObjectInputStream.readObject0(Unknown Source)
        at java.io.ObjectInputStream.readObject(Unknown Source)
        at templar.Templar.init(Templar.java:23)
        at engine.Game.init(Game.java:28)
        at templar.Templar.main(Templar.java:13)
Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option ;D

Game showoff. Templar - 30% Completion
« Reply #14 on: June 21, 2006, 15:38:21 »
that's weird...
I think it's because of my quick and dirty fullscreen solution.
I'll turn off fullscreen for now.