Examples running in 16Bit Mode

Started by mac, July 25, 2003, 07:35:47

Previous topic - Next topic

mac

Hello   :D  

after running the Grass Example i was wondering about using 16 Bit Color Mode instand of 32Bit. I think that most Card running much fast in 32 Bit mode that 16 Bit.

Had somesone coded an FPS Counter for the Grass Example ?

I am right ?

- Jens
he Network is the Music
www.mac-systems.de

princec

Older cards run much faster in 16 bit than 32bit. Newer cards are limited first by bus bottlenecks and then by fillrate.

Cas :)

mac

hmmm,

maybe, maybe not!  :shock:

Older Card must Convert 24/32 Bit Texture before drawing. The Fillrate will be not the Bottleneck.

What you mean with older ? TNT Based Cards ? There you must do extra things to do Bumpmapping for example.

- Jens
he Network is the Music
www.mac-systems.de