Debug build

Started by chaosdeathfish, January 25, 2006, 00:17:28

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chaosdeathfish

I've tried out some interesting changes I made to my copy of LWJGL 0.99, and I've created a build in which every call to GL methods (except those between glBegin and glEnd) checks for GL errors after it completes - so it'll save all that hassle with invalid enums and suchlike. Anyway, the code and a modified lwjgl.jar is at:

http://www.chaosdeathfish.com/lwjgl

If you unjar the patch over the 0.99 source that should give you everything you need. You need to call ant with:

-Dgenerate=-Ageneratechecks

to generate the debug build. Anyway, hope it's useful!

-CDF