Avoiding aliasing in Sphere?

Started by benowar, November 29, 2005, 14:08:14

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benowar

Hi,

I am drawing a Sphere into my game, it has a small texture applied. Now, the corners of the Sphere look aliased. Is there an easy way to get the Sphere look anti-aliased?

For instance for my various Lines in my game, I already made use of GL_LINE_SMOOTH which is working very well.

Thanks,
Ben

darkprophet

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Now, the corners of the Sphere look aliased
I thought spheres had now corners?  :lol:

Your best bet is to enable FFAA by specifying the number of multisampling in the pixelformat during display creation. But older cards dont support that, so you might be out of luck depending on your card.

DP

benowar

Yes I already did that. Its ok on my desktop with a ATO X800, but fails on my crappy notebook.

Ben

darkprophet

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but fails on my crappy notebook.

An intel?

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But older cards dont support that, so you might be out of luck depending on your card.

DP