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new lwjgl tutorial

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new lwjgl tutorial
« on: May 25, 2005, 16:02:38 »
Hi everyone,
I've created a simple LWJGL tutorial.
Currently its only in german language available, but that will change in near future.
You can get the tutorial from my website.
http://home.pages.at/evil-devil/web/index.php?menu=tutorials&cat=jav a&content=java_lwjgl
I would be glad to see any comments  


Offline Matzon

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new lwjgl tutorial
« Reply #1 on: May 26, 2005, 05:56:41 »
My german is a bit rusty, but I stumbled upon this:
Alle die sich nun fragen, ob dieses Fenster womöglich ein AWT/Swing Window/Frame ist, die können aufatmen. Es ist nativ erzeugt und nicht mit AWT/Swing nutzbar.
This isn't entirely true since we now have AWTGLCanvas.

new lwjgl tutorial
« Reply #2 on: May 29, 2005, 15:18:15 »
Yes, but the general display is non awt ;) and i started with the tutorial as 0.96 was not released.

//edit:so  many views, but no comments?

« Reply #3 on: May 31, 2005, 14:32:33 »
//edit:so many views, but no comments?

Well, being an american (i.e. I don't try to learn other peoples' languages, which I should  :oops: )  I can't read German  :cry:. But it looks good to me!  :wink:
Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option ;D



« Reply #4 on: August 09, 2005, 15:07:44 »
not working for me...

two exceptions: the first was initialise the openGL before the keyboard (easy to handle, but does that work with ur interpreter?), the second: Unknown Pixel Format...

anyone knows how to handle these exception?