ANNOUNCING JGLMark !!!!

Started by crash0veride007, September 15, 2005, 16:50:03

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crash0veride007

Well this thought had to pop in to everyone's head at one moment in time...  "We have a alot of good Windows based Direct3D benchmarks, but no GOOD OpenGL cross-platform benchmarks"

Well I propose A Java OpenGL benchmark and I dub it JGLMark (Simple yet adequate). Yes the aim is to stay along the same lines of functionality of 3DMark. Below are some links to pictures of the preliminary work. The featured API for the benchmark LWJGL of course!

http://i18.photobucket.com/albums/b148/crash0veride007/JGLMarkSplashpane.jpg
http://i18.photobucket.com/albums/b148/crash0veride007/JGLMainPane.jpg

I would like this benchmark to become a community effort so I am calling on the community to provide initial feedback on the idea as well as the initial look and feel. Imagine a Platform independent 3DMark!!!

I have sent and initial project proposal to javagaming, however I would like to recruit those interested in working on the project and garner feedback.

WiESi

Hmm... there's GLExcess: http://www.glexcess.com/ - I think it was translated to Java too.

crash0veride007

You missed the point
GLExcess is windows based and not cross-platform, nor does it do shaders....

WiESi

Quote from: "crash0veride007"You missed the point
GLExcess is windows based and not cross-platform, nor does it do shaders....

Ouu, I thought it's cross-platform because it's available in Java too but I didn't know that it doesn't do shaders.