OpenAL Exception

Started by Fly, September 02, 2005, 12:45:16

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Fly

Hi,

perhaps anyone can help me here with this:

i'm getting this exception with ogg files:

http://www.songprojector.com/static/log.png

i have no idea what that could be...
I had this error once and it disappeared when i recompressed the sound files...

anyway strange

same problem here:
http://www.jmonkeyengine.com/jmeforum/index.php?topic=1873.0

another problem is that it works fine on some machines...but on others not...

has anyone found a solution?
THx

Andi|xng

I have exactly the same problem, but on Windows... It works on my PC, but not on some others... I have no idea! We have the same DLLs and so on...

Andi|xng

Very funny: Someone told me, that it works only when WinAmp is running during the OpenAL-initialization of my game... When WinAmp is not running, the error appears.
Perhaps an initialization problem?

Andi|xng

Perhaps we have a solution (for windows): There is a new .dll, version 1.1.4.0 or so (check links on openal.org). No one reported the problem again with the new .dll.
Perhaps there is also a new version für Linux available!

Fly

thank you!

I'll give that .dll a try..

did you mean OpenAL32.dll
from ftp://opensource.creative.com/pub/sdk/OpenAL11BetaSDK.zip
?

that .dll in that package has no version information...

It would be nice to say what .dll you took :)

i renamed that dll to lwjglaudio.dll

and my game works... but i haven't tested it on other machines, so i don't know if it fixed the problem...

Andi|xng