This has more to do with OpenGL than LWJGL, but here it goes. Now that I can add an OpenGL pane to my application is there anyway to have OpenGL render the background as transparent so you can still see the window under what I am drawing? :roll: I know that it's very unlikely, but I thought I'd ask. glClearColor has takes an alpha value, that's what made me think of it, but I just can't seem to get it to work. I can alpha blend the stuff I draw, but I can't get any transparency in the background.