Multitextured SkyDome

Started by hvor, August 31, 2005, 07:33:39

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Hi all, this is my first post to this forum, I noticed it only recently... I am building a 3D engine. Around my terrain I put a textured skydome that is slowly rotating to simulate clouds moving. What do you suggest, how could one implement multiple clouds layers? Shuld I draw another skydome (performance will suffer) with slightly bigger radius and another clouds? And that to blend through first layer? :?:
b]Hvor Games[/b]

Fool Running

I think that idea is the best way to do it.
Quote(performance will suffer)
Performance shouldn't be hurt that bad from doing that.
Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option ;D


Yes, finally I found some time to do things like that - a two skyboxes, another skybox a little futhrer from the first, so that I could have affects like multiple layers of clouds on sky. No big performance hit  :D
b]Hvor Games[/b]