Hi guys,
I've recently gotten back into LWJGL after a hiatus of a couple of years, and after a day rewriting my stuff from version 0.4 to 0.97 was very happy to see that the combination of new version of Java, several new versions of LWJGL and some new hardware increased my old app's frame rate from 60 to 400!!
Anyway, I recoded it to use Vertex buffer objects if supported and got another 25% increase, now I am just using plain unmapped buffer objects... mainly because I've had trouble understanding the mapped examples I've seen. But the question is, are mapped VBOs that much better?
Thanks,
Kramer