LWJGL 3.2.2 released
General Java Game Development
May 28, 2005, 10:49:58 »
Ive started a jme-physics competition, its all for fun, nothing serious.
You have 1 week starting from the 6th of July, ending on the 13th of July. You have one weekend in there, so as to do stuff in it. You also need to use our library. And thats it, nothing more, nothing less.
The starting date is roughly a month away, so you can become familiar with the libs and whatnot. I dont care if you start early and whatnot, althought you shouldn't, because that will be not fun and unfair and you will have to live with the guilt of winning an unfair prize!
You get the pleasure of me calling you "Sir" or "your excellency" for an entire week! 1 week! A whole week!!!!
Total score out of 100 (add all those together)
The physics API is built on top of ODE (think XPandRally) and the rendering engine is Jme (
) which sits on top of LWJGL. Both libs can handle 2D and 3D but 3D obviously has an advantage...
Any questions regarding rules/prizes? No, good!
Any other question?
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