ah, i think i got libIL.dylib, libILU.dylib and libILUT.dylib working without libpng and all other dylibs that DevIL uses at run time.
i just compiled libIL.dylib, libILU.dylib and libILUT.dylib with libpng.a instead of libpng.dylib and so on,
so now it does not need to look for libpng.dylib.
i dropped mng support in order to compile libIL.dylib,
but i think it's not that big deal for video game...
so forget about my previous post and refer steps below:
1)
get LWJGL-0.97 and setup them as you usualy do, such as copying *.jar and *jnilib to your java.library.path.
2)
http://unixforge.org/~numberr/data/DevILforLWJGL.zipget this file, uncompress it and copy libIL.dylib, libILU.dylib and libILUT.dylib to your java.library.path (it does not have to be /usr/local/lib anymore!).
overwrite ones come with LWJGL.
3)
compile lwjgl-devil.jar from cvs, and place it to your java.library.path.
4)
run LWJGL application.
it should work.
i guess distributing my libIL.dylib, libILU.dylib and libILUT.dylib does not violate GPL or licenses that libpng and other libraries use, does it?