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OpenAL Exception

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Offline Fly

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OpenAL Exception
« on: September 02, 2005, 12:45:16 »

perhaps anyone can help me here with this:

i'm getting this exception with ogg files:


i have no idea what that could be...
I had this error once and it disappeared when i recompressed the sound files...

anyway strange

same problem here:

another problem is that it works fine on some machines...but on others not...

has anyone found a solution?

Re: OpenAL Exception
« Reply #1 on: September 26, 2005, 13:16:19 »
I have exactly the same problem, but on Windows... It works on my PC, but not on some others... I have no idea! We have the same DLLs and so on...

Re: OpenAL Exception
« Reply #2 on: September 26, 2005, 13:22:58 »
Very funny: Someone told me, that it works only when WinAmp is running during the OpenAL-initialization of my game... When WinAmp is not running, the error appears.
Perhaps an initialization problem?

Re: OpenAL Exception
« Reply #3 on: September 26, 2005, 21:47:49 »
Perhaps we have a solution (for windows): There is a new .dll, version or so (check links on openal.org). No one reported the problem again with the new .dll.
Perhaps there is also a new version für Linux available!


Offline Fly

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OpenAL Exception
« Reply #4 on: September 29, 2005, 11:04:09 »
thank you!

I'll give that .dll a try..

did you mean OpenAL32.dll
from ftp://opensource.creative.com/pub/sdk/OpenAL11BetaSDK.zip

that .dll in that package has no version information...

It would be nice to say what .dll you took :)

i renamed that dll to lwjglaudio.dll

and my game works... but i haven't tested it on other machines, so i don't know if it fixed the problem...

OpenAL Exception
« Reply #5 on: October 02, 2005, 09:00:57 »
No, I mean wrap_oal.dll from:
(Updated September 9, 2005)