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Getting the spectrum...
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Getting the spectrum...
7 Replies
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WiESi
70
Getting the spectrum...
«
on:
March 22, 2005, 10:59:20 »
Hi!
I have problems getting the spectrum. I already tried FSound.FSOUND_DSP_GetSpectrum() which seemed to work but I have trouble getting out the data of the returned FloatBuffer. Please help.
WiESi
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Matzon
2242
Getting the spectrum...
«
Reply #1 on:
March 22, 2005, 11:24:15 »
here ya go:
http://cvs.sourceforge.net/viewcvs.py/java-game-lib/LWJGL/src/java/org/lwjgl/test/fmod3/NetTest.java?rev=1.6&view=markup
Remember to activate the FFT unit or else it wont work!
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WiESi
70
Getting the spectrum...
«
Reply #2 on:
March 22, 2005, 18:09:59 »
Thx, I forgot to activate the FFT unit (OK, actually I didn't know I have to).
WiESi
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WiESi
70
Getting the spectrum...
«
Reply #3 on:
January 06, 2006, 18:13:39 »
Now I have another problem. When I decrease the volume the values of the spectrum drop down too. How do I prevent this effect?
WiESi
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Matzon
2242
Getting the spectrum...
«
Reply #4 on:
January 07, 2006, 00:34:25 »
you increase the fft values artificially relative to the volume ?
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WiESi
70
Getting the spectrum...
«
Reply #5 on:
January 07, 2006, 09:00:42 »
But when the volume becomes 0, the values become 0 too.
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Matzon
2242
Getting the spectrum...
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Reply #6 on:
January 07, 2006, 09:16:49 »
hmm, best take it to the fmod.org borads then
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WiESi
70
Getting the spectrum...
«
Reply #7 on:
January 07, 2006, 11:50:13 »
Seems to be complicated, here's the solution if someone's interested:
http://www.fmod.org/forum/viewtopic.php?t=4003
WiESi
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