With LWJGL 0.6,
I search through the available displaymodes in search of a displaymode with 800 width, 600 height, 16 bpp and an I don't care what frequency.
After setting the display, I print out the info of the current display, and then I go to create a GL object with the current bpp.
When I ask for 16 bit colordepth I actually get : 800,600,24,75
and an error 'cause GL wants a higher bitdepth.
Huh, ok, so I ask for 800,600,32,-, and I get : 800,600,24,85
and no error while creating an GL object. Mmm.
Is it impossible to get 16 bit?
Are my videodrivers screwy?
And why is there a big black edge around the screen when in fullscreen mode?