Mac bug? Or just his machine?

Started by elias4444, January 08, 2005, 15:47:14

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elias4444

It's recompiled, and working now on Windows and Linux. My friend with a Mac isn't available quite yet to try it again. I'll let you know as soon as he shows up.
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elias4444

Ok, he tried it. He get's the menu fine, launches the option, which opens the OpenGL window... but the window just stays blank now.  :?

We're closer I guess. At least now the window pops up.
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elias4444

Just for kicks, I set it up to skip the swing menu and launch straight into the game with preset options. It worked. So it is still the launching from a swing menu that's the problem.
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elias

Make sure you do a Display.makeCurrent() on the thread you're doing GL from.

- elias

elias4444

What does makeCurrent() do?

Also, I've noticed with the "in-game" display options, when I change the displaymode, the screen goes completely crazy. I sometimes end up with multiple screens, or the screen flashes to fullscreen, back to windowed. The only way I could find around this was to do a Display.destroy(), and then recreate the window. Is that the right way? Or is there something more elegant?
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elias

I think I might know what caused the problem. Could you try this (untested) fixed lib out:

http://odense.kollegienet.dk/~naur/lwjgl.jar

- elias