Moving beyond GL11. Which OpenGL should I learn?

Started by Daimoth, September 08, 2015, 00:23:17

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Daimoth

I've been reading the old 1.1 Red Book quite a bit. When it actually came to coding, I noticed that a slew of the methods in GL11 were deprecated. This signaled to me that it's probably time to get friendly with of the more contemporary Open GL versions.

Which would you recommend? Not looking for bleeding edge, just one that will function with most GPUs and has decent reference material.

Thanks in advance!

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I'd recommend looking at Opengl 3.3 onwards

This site has lots of good tutorials

http://www.opengl-tutorial.org/