New LWJGL site

Started by spasi, November 14, 2014, 00:36:59

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4ster

Hey!
Just registered to the forums to leave a big THANKS here!

I really appreciate that LWJGL3 has reached that point :D
I'm looking forward to cool projects, already beginned one with LWJGL2, but yeah I needed things like multiple windows^^

So again thanks to Spasi and all other who worked on this! Don't stop! :)

4ster

jmguillemette

With the removal of the math library.. is there an intent to make a new libary for that? or are we expected to make our own Matrix4f implementation moving forward?

Im about 40% done a new game and am debating about refactoring to the new codebase. :)]

thanks
j.

Kai

There is javax.vecmath (which is part of Java3D, but can be downloaded separately) and also "gwt-vecmath" at https://code.google.com/p/gwt-vecmath/ which has served me very well in the past, imho.

It supports vector, matrix and quaternion classes and all operations are designed to not allocate any memory, but write into "out" parameter structures.

Evil-Devil

Great work on the new website layout. Like that polished appearance :)