OpenGL Exception

Started by guillermo, October 24, 2009, 03:33:39

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guillermo

Hi,, I have this problem with my application. I have an intel video card in Windows XP. Anybody knows how I can get the size of the image that the app tries to render?

GRAVE: Exception in game loop
org.lwjgl.opengl.OpenGLException: Invalid value (1281)
at org.lwjgl.opengl.Util.checkGLError(Util.java:54)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:626)
at org.lwjgl.opengl.Display.update(Display.java:645)
at com.jme.renderer.lwjgl.LWJGLRenderer.displayBackBuffer(LWJGLRenderer.
java:506)
at com.jme.app.BaseGame.start(BaseGame.java:87)
at client.game.ClientAplication.main(ClientAplication.java:24)
23/10/2009 16:40:06 com.jme.app.BaseGame start
INFO: Application ending.

Evil-Devil

Is the image loaded dynamically or is there any texture that some g-cards might not support? Like non power of 2 textures.