Does this OpenGL implementation require 2^n size images?

Started by imagenesis, November 29, 2008, 11:18:57

Previous topic - Next topic

imagenesis

^^ Just started reading about OpenGL and that's(/maybe was at some point) and issue... So what's up with that?

princec

By default all OpenGL implementations require 2^N sized images (not necessarily square though). There is an extension you can check for though which allows for arbitrary sized textures - ARB_texture_non_power_of_two.

Cas :)

elias4444

Just a word of caution: be careful with that extension. I've had some drivers (Intel!!!!!!) come up saying that they support it when they actually don't.
=-=-=-=-=-======-=-=-=-=-=-
http://www.tommytwisters.com