LWJGL & Slick

Started by funkinlocke, June 26, 2008, 19:28:48

Previous topic - Next topic

funkinlocke

Hi!

I just decided to switch to lwjgl 2.0, now I'm trying to replace the DevIL code with slick.
Any examples for loading images via Slick and turning them into a texture?
Maybe I just think to complicated, but I can't get it...  :-\


Thanks!

Matzon

Texture texture = TextureLoader.getTexture("PNG", new FileInputStream("testdata/rocks.png"));
...
            texture = TextureLoader.getTexture("PNG", new FileInputStream("testdata/rocks.png"));
            System.out.println("Texture loaded: " + texture);
            System.out.println(">> Image width: " + texture.getImageWidth());
            System.out.println(">> Image height: " + texture.getImageWidth());
            System.out.println(">> Texture width: " + texture.getTextureWidth());
            System.out.println(">> Texture height: " + texture.getTextureHeight());
            System.out.println(">> Texture ID: " + texture.getTextureID());

kappa

btw way, its slick-util that replaces Devil and Fmod, and not Slick.

Its probably what you meant but just to avoid confusion as they are very easy to mix up.  ;D

funkinlocke

Just looked at the wrong "place"!  :-[

Thanks!

funkinlocke

Quote from: javalwjgl on June 26, 2008, 20:12:32
btw way, its slick-util that replaces Devil and Fmod, and not Slick.

Its probably what you meant but just to avoid confusion as they are very easy to mix up.  ;D

but the TextureLoader needs a loggin-class that is in slick and not in slick-utils...

kevglass

It is in the binary JAR, missing from the source package. Just uploading a new package now.

Kev