OSX and AWTGLCanvas

Started by JoshuaD, April 12, 2008, 22:59:41

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JoshuaD

I'm writing a game in LWJGL.  It works fine on my windows machine.  I sent it to a friend who runs OSX and it crashes.  It seems the place it stops working is when I call the default constructor for AWTGLCanvas.  My code looks like this:

public abstract class SlickCanvas extends AWTGLCanvas {

    ...


    protected SlickCanvas() throws LWGJLException {
          super();
    }

   ....
}


I have a print out right before this constructor is called and right after.  The one before it prints, the one after doesn't.  Does anyone know what the source of this may be?

I don't have access to another OSX machine, so I can't say for sure that it's not my friend's computer.  I'm including a link to my game so anyone running OSX can test it on their machine and see if it works.

I would really appreciate any info.  Download Jester here.  Run Jester.sh or run this: "java -Djava.library.path="lib" -jar Jester.jar".


Ender

Sorry, I know this post is quite old now. Though, I tried to download the application from the link, to try helping you, but I am unable to download it because of a server response timeout.