Auto TexCoordGen issue with repeat

Started by DustWorm2, July 16, 2005, 03:06:48

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DustWorm2

Hi, First of all I lost half of my hair today trying to figure this thing (below) out.
Everything works, I mean coordinates are generated, but texture is repeated like million times.
Is there anyway to control how many times it repeates.
Please Help!

      GL11.glEnable( GL11.GL_TEXTURE_GEN_S );
      GL11.glEnable( GL11.GL_TEXTURE_GEN_T );
      GL11.glEnable( GL11.GL_NORMALIZE );
      GL11.glTexGenf( GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR );
      GL11.glTexGenf( GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR );
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tomb

You could try scaling the texture matrix.

DustWorm2

Thanks for the reply but that is not enough :((((
Note this I am total NOOB in LWJGL I mean not noob in programming, but I just found out (read in a book) how to use textures but there is nothing about texture matrix. I know how to use glPushMatrix and pop is this the same?
Some peace of code or better explanation would be great.
Thanks
-_-] Dust Worm [-_-] www.DustWormSoft.com [-_-]

tomb

It's in the red book. Look it up in the index. In my very old Release 1 its at the very end of the texture chapter. Here is quote that will give you an idee:
Quote
glMatrixMode(GL_TEXTURE); /* enter texture matrix mode */
glRotate(...);
/* ... other matrix manipulations ... */
glMatrixMode(GL_MODELVIEW); /* back to modelview mode */

DustWorm2

:D I see it, I got the red book too. LOL i just didnt go that far, I am at Cube Maps now.
Thanks a lot for your input.
Regards
-_-] Dust Worm [-_-] www.DustWormSoft.com [-_-]