Features programming

Started by ndoenks, January 13, 2014, 16:28:38

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ndoenks

Hi all,

Does LWJGL game engine support these features?
1. Creation of libraries of ‘building’ artefacts (rooms, furniture, ..)
2. Light rendering (luminaires + daylight)
3. Actuator modeling (light sensor, presence sensing)
4. Interactive control of people in the room

Thanks.

Oebele

Hi,

LWJGL is not a game engine but a library, and basically does nothing more than provide java bindings for opengl, openal and opencl (maybe more) and it provides more direct control over input.
Also see this page: http://www.lwjgl.org/wiki/index.php?title=About_LWJGL and the FAQ.

quew8

And platform independent window creation. And utility functions like timing. Considering what you have to go through to get a context in C on just one platform ... I think this is the best bit about LWJGL (but certainly not the only good thing).