Skyboxes... This time with a bit more experience...

Started by dangerdoc, March 14, 2013, 17:04:11

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dangerdoc

Hey guys, I have asked this question in the past and couldn't understand it, or any of the other questions I got answers from, but I have a general Idea of how I would make a skybox, I just want to know how I would render a sphere object, one vertex at a time, so I could do something to change the color of the vertices based on their coordinates. Can I run a function on Spheres that calls my function for each vertex, or do I have to add the object myself from scratch? I understand that I could use shaders, but I absolutely can not grasp shaders... Seems like a bunch of math to me, with nothing behind it (I know there is something behind it...)

Can you correct my solution/give me different one? Thanks!
“We build but to tear down. Most of our work and resource is squandered. Our onward march is marked by devastation. Everywhere there is an appalling loss of time, effort and life. A cheerless view, but true.” - Nikola Tesla