Problem with loading applet on Mac

Started by kulesz, January 09, 2013, 08:21:19

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kulesz

Hi,

I'm using LWJGL through an LibGDX library, which uses it as it's backend. I've already written quite a large application which works as an java applet in browser, but recently I tried to open it on Mac. The appletloader seems to work OK, but just after loading the application I got:
Exception in thread "LWJGL Application" java.lang.NullPointerException
	at org.lwjgl.opengl.GL11.glGetString(GL11.java:1771)
	at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:205)
	at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:161)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:139)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)

Probably it crashes right on initialization of all GL stuff.
I tried on LibGDX forum, but it clearly seems to be an LWJGL problem. Is there something I can do with it?