Which Library should I use?

Started by dijumx, September 12, 2011, 21:03:05

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dijumx

Hi,

Would it be better to use the LWJGL nightly build, or the LWJGL 2.7.1 release? Weighing up features vs support and compatibility.

Also, is there any time-frame on the LWJGL 2.8 release?

jediTofu

I had some problems on Linux with the nightly builds and applets.

However, if you're just making a fullscreen game, the nightly builds should be fine, as I think nothing with that has really been changed a lot.

I've also read on the forums of the nightly builds fixing problems with Mac OS X and also with Java 7, but I don't remember if that was just for applets/windows (and not a problem with  fullscreen games).  Also, unicode input has been fixed and various other small things.  The main feature that I think was added was the ability to resize the window.

I think you're pretty safe with either one really, as the bugs have been minor in the nightly builds anyway.  I'd imagine LWJGL 2.8 releasing soon, but have no idea on a time frame as I'm just a user (not a LWJGL developer).
cool story, bro

Alain21

Quote from: jediTofu on September 13, 2011, 02:13:37
I had some problems on Linux with the nightly builds and applets.

What is your trouble jediTofu, I've just switched to 2.8 and haven't noticed any trouble with applets and linux.

jediTofu

Quote from: Alain21 on September 13, 2011, 05:52:49
Quote from: jediTofu on September 13, 2011, 02:13:37
I had some problems on Linux with the nightly builds and applets.

What is your trouble jediTofu, I've just switched to 2.8 and haven't noticed any trouble with applets and linux.

It's minor:  http://lwjgl.org/forum/index.php/topic,4075.0.html

I haven't retried the code with the latest nightly builds though in a month.
cool story, bro