Texture blending

Started by Klinenator, November 08, 2010, 02:54:57

Previous topic - Next topic

jediTofu

Since you're using Slick-Util, you can just do this:

TextureImpl.bindNone();
cool story, bro

Klinenator

Thank you again. Maybe i should just have you build this game instead haha

Klinenator

Someone should probably name this my random questions thread because thats what its turning into.

I have a 50X50X50 area right now. I want to make a sky. should i just make a box thats 50X50X50 and texture the inside as starts or whatever? Im thinking of making it a blueish color then as it gets darker add a darker texture on top of the blue until it eventually gets black then also add  a starts texture