Textures "bleed"

Started by Tobias, August 25, 2010, 18:31:11

Previous topic - Next topic

Tobias

I hope someone can help me with this problem. One user is getting this on windows 64-bit with ATI:



And it should look something like this:



I'm guessing it's not lwjgl specific, but I thought it can't hurt asking if anyone here has seen it before

Matzon

and its not a driver issue?

bobjob

just an idea.
Because the other textures seem to be working fine, Im thinking it might because the texture co-ordinates for the track are outside of 0 - 1.
Texture clamping outside of that range is handled differently with driver versions/video cards.