LWJGL 2.2.2 Released

Started by Matzon, January 26, 2010, 21:18:20

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spasi

You misunderstood. ATI's latest drivers always create a 3.2 with compatibility profile, which means all the deprecated functionality is there. The bug in LWJGL was that it didn't correctly detect this, this has been fixed now. Minecraft should work with the latest LWJGL build with no problems. I'll try to investigate what's happening.

Notch

Oh, I see. :D

Thank you!
* Notch calls off hitmen. ATi is safe again.

spasi

Uhm, works fine on 10.1 Catalyst, Radeon 5870. I used this link: http://minecraft.net/play.jsp

Notch

I got a report six hours ago that it still isn't working:
http://pastebin.ca/1774101

The last update was way more than six hours ago, but I haven't updated LWJGL since two days ago.
I will update to the latest nightly build tomorrow.

And I just have to add that I really appreciate how helpful and willing to fix stuff you guys are. =)
I'll definitely keep using LWJGL for future games.

princec

This can't be right :S OpenGL apps should still work as before under LWJGL without modification should they not?

Cas :)

spasi

Yes, LWJGL apps don't have to change anything, but they do need the latest build to work under ATI driver 10.1. I tracked down the change that introduced the bug back to March 26th 2009, which means any build from 2.1.0 and up will have the same problem.