Is ARBTextureRg.GL_RG16F the same as GL30_RGB16f?

Started by elias4444, March 14, 2009, 01:06:07

Previous topic - Next topic

elias4444

Just wondering how the naming works here. I'm looking into doing Variance Shadow Maps and so far, all implementations use RGBA16F for the texture format. Anyone know if the ones mentioned in the topic title will work in it's place? I'm try to stay away from GL30 if possible.
=-=-=-=-=-======-=-=-=-=-=-
http://www.tommytwisters.com

elias4444

HA! I just found the extension in ARBTextureFloat! Go figure! I'll just leave this thread for future reference.  ;)
=-=-=-=-=-======-=-=-=-=-=-
http://www.tommytwisters.com