MetalChaser -> lwjgl in Action

Started by laDanz, February 01, 2009, 22:06:21

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laDanz

Hi,

together with 4 other students i developed a game using lwjgl.
It was our first project that big so please be gentle with your judgement  ;) .

Please try it out and let me know what you think of it.

You can download it here: http://www.metalchaser.de!

Have Fun!

Evil-Devil

Nicht schlecht, aber grausame Ladezeiten ^^

Nice work for the first project. Despite the horrible loading time i enjoyed killing those ball like enemies.
Lets see your next project coming ^^

laDanz

but you are not in the highscores???
play it all the way through, there are only 5 levels, and then u will see how you played in the online highscore!!!

bobjob

it might be a good idea to post this on http://www.javagaming.org/ in the showcase section.

laDanz

thanks for the hint, i will try that!

Evil-Devil

Quote from: laDanz on February 02, 2009, 19:17:19
but you are not in the highscores???
play it all the way through, there are only 5 levels, and then u will see how you played in the online highscore!!!
Because i played it at work while lunchpause. There is no time for playing the whole game, when you don't know how long it takes you for completing the game.
I'll redo at home.

Evil-Devil

Well...yesterday i tried the game at my home pc (Athlon XP 2400+, Radeon 9600XT, 1,25GB RAM)...i made it through the first level, but the second was unplayable. It just stuttered and the diashow capped me to handle the level.
Isn't there any hidden surface removal going on?

laDanz

Hm,
yeah thats a typical scenario with not so fast graphic cards, or with ATI graphic cards.
Somehow the game runs slower on ATI cards, than on nvidia.
And it has so damn high requirements, because i didn't programmed it too well, espacially in the "efficent use of ressource" part.

For the next project we decided to use JMonkeyEngine, so that we dont have to programm everything ourselves, espaccialy the graphics part.